inherit NPC;
inherit F_MASTER;
#include <ansi.h>
void create()
{
    set_name("归辛树", ({ "gui xinshu", "gui" }));
    set("nickname", HIR"神拳无敌"NOR);
    set("title", "华山派三十一代高手");
    set("long",
"神拳无敌归心树乃华山掌门“神剑仙猿”穆人清的\n"
"二弟子，在江湖早已成名多年，但是近年来极少在\n"
"江湖上走动。\n");
    set("gender", "男性");
    set("age", 78);
    set("attitude", "peaceful");
    set("shen_type", 1);
    set("str", 50);
    set("int", 40);
    set("con", 40);
    set("dex", 40);

    set("qi", 5000);
    set("max_qi", 5000);
    set("jing", 4000);
    set("max_jing", 4000);
    set("neili", 3000);
    set("max_neili", 3000);
    set("jiali", 200);

    set("combat_exp", 1500000);
    set("score", 200000);

    set_skill("cuff", 220);
    set_skill("force", 140);
    set_skill("dodge", 140);
    set_skill("parry", 140);
    set_skill("strike", 220);
    set_skill("zixia-shengong", 140);
    set_skill("poyu-quan", 220);
    set_skill("hunyuan-zhang", 220);
       set_skill("feiyan-huixiang",140);

    map_skill("cuff", "poyu-quan");
    map_skill("force", "zixia-shengong");
       map_skill("dodge", "feiyan-huixiang");
       map_skill("parry", "poyu-quan");
    map_skill("strike", "hunyuan-zhang");
    prepare_skill("strike", "hunyuan-zhang");
    prepare_skill("cuff", "poyu-quan");

    create_family("华山派", 31, "弟子");

    set("chat_chance_combat", 60);
    set("chat_msg_combat", ({
        (: exert_function, "recover" :),
    }) );

    setup();
    carry_object("/d/beijing/npc/obj/cloth5")->wear();
}
